Hello, I'm

Marko Stankovic

Game Developer

Building games with Unity 3D, Unreal Engine, and Godot. 3+ years shipping systems — AI state machines, procedural generation, and editor tooling. Based in Serbia, open to remote.

Skills

The tools I think in and build with.

U3D

Unity 3D

3+ years

C# NavMesh Cinemachine Physics Editor Scripts
UE

Unreal Engine

Blueprints + C++

Blueprints C++ Gameplay
G4

Godot

GDScript · 2D & 3D

GDScript 2D 3D
C#

C#

Primary language

OOP Interfaces Events Patterns
AI State Machines Procedural Generation Object Pooling Event-Driven Architecture Game Systems Design Editor Tooling Git / GitHub Version Control

Projects

What I've been building.

In Development Unity 3D

Hide & Seek

Top-down 3D stealth game. Built a full enemy AI using the IEnemyState interface — five states: Idle, Patrol, Chase, Investigate, Search. NavMeshAgent drives pathfinding; Cinemachine handles the dynamic camera. Level layout built with custom Editor utilities.

NavMesh AIState MachineIEnemyStateCinemachineEditor ToolsC#
View on GitHub
Completed Unity 3D

Endless Runner

Third-person 3D runner with infinite levels. Chunk-based procedural generation spawns terrain, obstacles, and collectibles at runtime. Object pooling handles obstacles, VFX, and SFX with zero allocations during play. Event-driven architecture keeps all systems decoupled. Lane-based movement with Cinemachine camera.

Proc GenObject PoolingEvent-DrivenCinemachineLane MovementC#
View on GitHub

Get in Touch

Looking for game dev roles in Serbia and remote. If you have a project or a role that fits, let's talk.