Building games with Unity 3D, Unreal Engine, and Godot.
3+ years shipping systems — AI state machines, procedural generation, and editor tooling.
Based in Serbia, open to remote.
AI State Machines Procedural Generation Object Pooling Event-Driven Architecture Game Systems Design Editor Tooling Git / GitHub Version Control
Projects
What I've been building.
In Development
Unity 3D
Hide & Seek
Top-down 3D stealth game. Built a full enemy AI using the
IEnemyState
interface — five states: Idle, Patrol, Chase, Investigate, Search.
NavMeshAgent
drives pathfinding; Cinemachine handles the dynamic camera.
Level layout built with custom Editor utilities.
Third-person 3D runner with infinite levels. Chunk-based procedural
generation spawns terrain, obstacles, and collectibles at runtime.
Object pooling handles obstacles, VFX, and SFX with zero allocations
during play. Event-driven architecture keeps all systems decoupled.
Lane-based movement with Cinemachine camera.